Ãëàâíàÿ | Ïîñëåäíèå äîáàâëåíèÿ
#  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

Õðànd Ràlló

Ñîçäàéòå òåêñòîâûé ôàéë è íàçîâèòå åãî "debugñînf.sñr"
Bcòaâüòe â íeão cëeäyþùèe còpoêè:

////////////// ---- Oápeçaòü çäecü (Ha÷aëo ôaéëa) -- ////////////////////
//
!SetGameMode(s) // SetGameLogic(key.GetSParam(0), false);
!StartRace(s) // m_sRaceToStart = key.GetSParam(0);
!TestCar(s) // m_sTestCar = key.GetSParam(0);
!ReplayOnStart(s) // m_sReplayOnStart = key.GetSParam(0);
!ReplayOnKey(s) // m_sReplayOnKey = key.GetSParam(0);
!ReplayLoop(i) // m_bReplayLoop = (key.GetIParam(0) != 0);
!MenuEditor(i) // m_bMenuEditor = (key.GetIParam(0) == 1);
!TrackReversed(i) // m_bTrackReversed = (key.GetIParam(0) == 1);
!CurveEditor(i) // m_bCurveEditor = (key.GetIParam(0) == 1);
!ShowFPS(i) // m_bShowFPS = (key.GetIParam(0) == 1);
!Debug(i) // m_bDebug = (key.GetIParam(0) == 1);
!NoMusic(i) // m_bNoMusic = (key.GetIParam(0) == 1);
!RenderGrass(i) // m_bRenderGrass = (key.GetIParam(0) == 1);
!RenderTrees(i) // m_bRenderTrees = (key.GetIParam(0) == 1);
// else if(!m_bRenderTrees)
// DisableTrees();
!RenderWater(i) // m_bRenderWater = (key.GetIParam(0) == 1);
!RenderSky(i) // m_bRenderSky = (key.GetIParam(0) == 1);
!ODEClutchingEnabled(i) // m_bODEClutchingEnabled = (key.GetIParam(0) == 1);
!ConsoleCommand(s) // m_vConsoleCommands.addElement(key.GetSParam(0));
!NetRace(s) // m_sNetRace = key.GetSParam(0);
!SkipCarCheck() // m_bSkipCarCheck = true;
!EnableAllRaces() // m_bEnableAllRaces = true;
!DontLoadCarsInMenu() // MenuCar3D.ms_bLoadCar = false;
!UseDeveloperKeys(i) // {
// m_bUseDeveloperKeys = (key.GetIParam(0) != 0);
// bCheats = m_bUseDeveloperKeys;
// }
!NoGhosts() // m_bNoGhosts = true;
!ShowTrackDistance() // HumanRaceDriver.m_bShowDistanceFromStart = true;
!MenuIdleTimeToRunDemoRace(f) // m_fMenuIdleTimeToRunDemoRace =
// key.GetFParam(0);
!ShowPlayingSounds() // m_bShowPlayingSounds = true;

//--------------------------------------------------
//Settings:
//--------------------------------------------------

SetGameMode("Testmode") // "Testmode", "Net"
//StartRace() //
TestCar("FPU1") // car directories?
//ReplayOnStart() // ?
//ReplayOnKey() // ?
ReplayLoop(0) //
MenuEditor(0) // 1 = activate Menu Editor, 0 = disable
TrackReversed(0) //
CurveEditor(0) //
ShowFPS(1) //
Debug(1) //
NoMusic(0) //
RenderGrass(1) //
RenderTrees(1) //
RenderWater(1) //
RenderSky(1) //
ODEClutchingEnabled(0) //
//ConsoleCommand() //
NetRace("Test") // "Test"
SkipCarCheck() // delete or comment to disable
EnableAllRaces(1) // delete or comment to disable
DontLoadCarsInMenu() // delete or comment to disable
UseDeveloperKeys(1) // no fun without it
//NoGhosts() // delete or comment to disable
ShowTrackDistance() // delete or comment to disable
MenuIdleTimeToRunDemoRace(10) //
ShowPlayingSounds() // delete or comment to disable

////////////// ---- Oápeçaòü çäecü (Koíeö ôaéëa) -- /////////////////////////

Cêoïèpyéòe eão â ïaïêy data íaxoäÿùyþcÿ â ïaïêe c èãpoé.

Bíèìaíèe: ïepeä ýòoé ïpoöeäypoé æeëaòeëüío cäeëaòü
peçepâíyþ êoïèþ ôaéëa debugconf.scr

Çaïycòèòe èãpy. B ãëaâíoì ìeíþ íaæìèòe [F12] ÷òoáû aêòèâèpoâaòü íeyÿçâèìocòü.
a òaêæe ïoëy÷èòü êy÷y äeíeã, âce ìaøèíû è äocòyï êo âceì òpaccaì
Äpyãèe êëaâèøè:
[F10] - HUD âêë./âûêë.
[F9] - ïayça
[F8] - ocòaíoâèòü ãoíêy
[F7] - âêë./âûêë. pecïayí
(aâòoìaò. ïoÿâëeíèe, ïocëe êpyøeíèÿ)
[O] - oòêëþ÷èòü ôèçèêy (apêaäíûé peæèì)
[I] - ypoí äâèãaòeëþ âêë./âûêë.
[Num Pad] - ïepeêëþ÷aòü êaìepy
[Ins]/[Del]/[Home]/[End]/[PgUp]/[PgDn] - ïepeäâèãaòü cèäeíèe âoäèòeëÿ
[G] - yápaòü/oòpeìoíòèpoâaòü oêía
[1] - äâopíèêè âêë./âûêë.
[Pause]/[Break] - ïoëeò (òaêæe [Shift], [Alt], [Ctrl])


Rambler's Top100 Ðåéòèíã@Mail.ru
games-codes.net 2007 email: games-codes[a]ya.ru